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SWFLibrary类加载外部资源库25.02.10
在as3中使用到外部SWF文件做为资源库,通常是用ApplicationDomain类的getDefinition()来得到类定义,再进行实例化。SWFLibrary类对这一方法封装,让调用外部资源库更通简单易用。
// creates an instance of SWFLibrary, adds a listener, and loads a SWF
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var gameAssets:SWFLibrary = new SWFLibrary
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gameAssets.addEventListener( Event.COMPLETE, handleAssetsLoaded );
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gameAssets.load( "myCustomGameAssets.swf" );
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// accesses the asset (assumes there is a symbol exported as 'Character' in the loaded SWF, as seen in step 1 above)
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// this code should run after the Event above has fired
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var mySprite:Sprite = gameAssets.getSprite( "Character" );
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addChild( mySprite );
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// gets the asset as a MovieClip (assuming, of course, that it actually is a movieclip)
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var myMC:MovieClip = gameAssets.getSprite( "Character" );
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addChild( myMC );
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// getting a sound
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var mySound:Sound = gameAssets.getSound( "SoundLinkageNameHere" );
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mySound.play();
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// === ===
SWFLibrary 下载
Usage
1 – In Flash, select “Export for ActionScript” in the symbol’s Linkage settings in the Library (ex. ‘Character’).
在Flash中,选择“作为ActionScript导出”,名称就是到时候要引用的那个,例如“Character”
2 – Publish the Flash file as a SWF.
发布成为swf
3 – Load the SWF into an instance of SWFLibrary
在SWFLibrary中加载
4 – Access the symbol through SWFLibrary, using the class name chosen in Step 1.
通过SWFLibrary,使用第一步里面的名称,就可以调用了
原始链接:http://pixelwelders.com/blog/best-practices/2008/flashflex-integration-swflibrary-v15/
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